Produced with a team for Michigan State University’s MI 498 class, Leave of Absence is a 3D sandbox game in which you play as a disgruntled office working trying to find the most ridiculous ways around their house to injure themselves in order to get out of having to go to work for another day.

For this project, I modeled and textured a good deal of the 3D environment assets, and also worked to implement them in-game and hook them up with scripts to get them functional. I also set up the game’s lighting in Unity.

The game was created in Unity, 3D modeling and texturing was done in Blender.

Play the game here: https://acohen08.itch.io/leave-of-absence

3D Model Examples